I'm trying to create a car paint material I found the flakes normal generator osl script in c4d ressource folder, but what am I doing wrong ?
With uv it works but is it possible to use it with triplanar ?
Moderator: juanjgon
juanjgon wrote:Hmm, sorry, but if it is a procedural why do you need the triplanar node?
Thanks,
-Juanjo
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