Hi im currently trying out octane render for houdini and ran into a problem now. Is it possible to get clean displacement results when using it via triplanar protection? Basically i just want to displace my geometry around the x and z aches via triplanar. But for some reason it gives me really weird results it looks kinda blubby ( mesh res is high enough so thats not the problem )
Here are some screenshots.
https://gyazo.com/2fa2a17cf098db873ad8c60cab7593a5
https://gyazo.com/48e652d3aa648adf7f662c3c4086f2c5
Why does it give me these weird results is it because of the normals of my mesh? When i use the material on a simple sphere it works fine...