Full reload orbx export?

Forums: Full reload orbx export?
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Full reload orbx export?

Postby atticuslv » Thu Apr 01, 2021 5:56 am

atticuslv Thu Apr 01, 2021 5:56 am
I found that some animate particles will not show in the exported orbx file.
Only using full reload option that it will show in render. But this mode is not able to export an animated orbx file.
Any solution for this? Not a sequence of orbx file(other software like blender is hard to load orbx sequence)
atticuslv
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Re: Full reload orbx export?

Postby juanjgon » Thu Apr 01, 2021 10:35 am

juanjgon Thu Apr 01, 2021 10:35 am
Can you please share the scene including particles that can't be updated without reloading? It should be possible unless the first frame has no particles at all in any of the objects. If an object is empty in the first frame, this object is not extracted, so it can't be updated later. Usually adding a dummy particle always available to these objects should be enough.

Exporting animated .orbx files in full scene reload mode is not possible because the scene is fully destroyed among the frames.

Thanks,
-Juanjo
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Re: Full reload orbx export?

Postby atticuslv » Fri Apr 02, 2021 4:49 am

atticuslv Fri Apr 02, 2021 4:49 am
yeah, the particles won't show in the first frame... maybe I should export muti object orbx file with their own frame range
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Re: Full reload orbx export?

Postby juanjgon » Fri Apr 02, 2021 11:31 am

juanjgon Fri Apr 02, 2021 11:31 am
Yes, if this is the problem you need to be sure that there is at least one particle in the first frame. Perhaps you could add a point yourself in SOP if there are no points.

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