How to make without rest forr noise

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How to make without rest forr noise

Postby davidyannick_1 » Wed Mar 10, 2021 6:41 am

davidyannick_1 Wed Mar 10, 2021 6:41 am
I'd like to create a procedural shader, but when I render my animation the noise is "floating", in Redshift I know I can use rest position, how can I do something like I do in redshift in Octane ?

https://www.dropbox.com/t/78W5JJHqclcoxJtu

Thanks
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hdni_untitled.Octane_ROP1.0001.png
davidyannick_1
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Re: How to make without rest forr noise

Postby juanjgon » Wed Mar 10, 2021 8:29 am

juanjgon Wed Mar 10, 2021 8:29 am
Try to add an arbitrary UV map to the object. As far as I know, Octane can use this UV map as a reference for the procedurals.

Thanks,
-Juanjo
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Re: How to make without rest forr noise

Postby davidyannick_1 » Wed Mar 10, 2021 11:28 am

davidyannick_1 Wed Mar 10, 2021 11:28 am
juanjgon wrote:Try to add an arbitrary UV map to the object. As far as I know, Octane can use this UV map as a reference for the procedurals.

Thanks,
-Juanjo


ok thanks
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