Point Attribute Limit?

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Point Attribute Limit?

Postby mgtaylor » Mon Mar 08, 2021 4:53 am

mgtaylor Mon Mar 08, 2021 4:53 am
Hello,

I've created multiple point float attributes using the mask paint sop and fed them to Octane. After about 5 or 6 Octane seems to suddenly disable a random one or two. But once I'm back down to 4, it seems to feed all of them to the shader fine.
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Re: Point Attribute Limit?

Postby juanjgon » Mon Mar 08, 2021 8:33 am

juanjgon Mon Mar 08, 2021 8:33 am
Sorry, I'm afraid that currently Octane only supports four float attributes and two vector (color) attributes at the same time. Perhaps you could use the vector attributes to store floats in your workflow if you are not using them yet.

Thanks,
-Juanjo
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Re: Point Attribute Limit?

Postby mgtaylor » Mon Mar 08, 2021 7:08 pm

mgtaylor Mon Mar 08, 2021 7:08 pm
juanjgon wrote:Sorry, I'm afraid that currently Octane only supports four float attributes and two vector (color) attributes at the same time. Perhaps you could use the vector attributes to store floats in your workflow if you are not using them yet.

Thanks,
-Juanjo


That's good to know. Thanks very much for the reply!
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Re: Point Attribute Limit?

Postby iamjaden » Wed Sep 22, 2021 11:09 am

iamjaden Wed Sep 22, 2021 11:09 am
juanjgon wrote:Sorry, I'm afraid that currently Octane only supports four float attributes and two vector (color) attributes at the same time. Perhaps you could use the vector attributes to store floats in your workflow if you are not using them yet.

Thanks,
-Juanjo


Hello Juanjo,

this sounds as if it would be possible to extract the single float values from the vector inside of the shader network. How can you do that?
Or did I missinterpret your message?
Regards, Philipp
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Re: Point Attribute Limit?

Postby juanjgon » Wed Sep 22, 2021 8:07 pm

juanjgon Wed Sep 22, 2021 8:07 pm
iamjaden wrote:this sounds as if it would be possible to extract the single float values from the vector inside of the shader network. How can you do that?


In Octane 2021.1 you can use the channel pick node, or you could probably build a simple OSL node with this feature.

Thanks,
-Juanjo
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