Ah yes haha. I was trying everything, couldn't remember how to do it. About the materials. Importing them from LiveDB, well, they are kind of a mess. Every parameter is exposed and wired to a vop. Texture files and the other necessary ones I understand. Do all the float/vector/integer variable need to be exposed as well? Can they not just be baked into the material parameter. It's very time consuming and I find difficult to navigate them. Like this for example. All that's really needed to be wired into the material is a few vops. A medium, turbulence, transform, projection, and a round edges. The other ones are all floats and integers. Very difficult to work with and navigate. Is this something that can be cleaned up? Cheers.