Emissive material and opacity from attribute
Posted: Wed Nov 25, 2020 10:01 pm
Hi,
I'm working on something with particles( points rendered as spheres). When I create a float attribute and use it for material opacity, the materials remains emissive even with "Transparent emission" off.
Wiring a color rgb node into the opacity setting of the material works, but every other option I tried, doesn't.
I've attached a scene showing the issue.
Thanks !
Wout
I'm working on something with particles( points rendered as spheres). When I create a float attribute and use it for material opacity, the materials remains emissive even with "Transparent emission" off.
Wiring a color rgb node into the opacity setting of the material works, but every other option I tried, doesn't.
I've attached a scene showing the issue.
Thanks !
Wout