CommandLineTools Network Render - use steal?

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CommandLineTools Network Render - use steal?

Postby LLLOtoy » Thu Aug 20, 2020 9:39 am

LLLOtoy Thu Aug 20, 2020 9:39 am
Hi there,
i oftenly use commandline tools and hscript as render queue, but i haven`t found a possibillity to "steal" or automatically bind all network deamons/rendernodes. i have to quit houdini on the Master Machine to allow the slaves to render along.

is there maybe a command line option like -f for overrideing the framerange?

i use it like this:
mread Z:/PATH/TO/PROJECT.hip
render -f 1 800 /out/Octane_ROP1

many thanks in advance for any help

best
jn
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Re: CommandLineTools Network Render - use steal?

Postby james_conkle » Wed Mar 27, 2024 3:12 pm

james_conkle Wed Mar 27, 2024 3:12 pm
Looking to know more about this too - some kind of steal function that could be scripted.
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Re: CommandLineTools Network Render - use steal?

Postby ricky_otoy » Wed Apr 03, 2024 7:28 am

ricky_otoy Wed Apr 03, 2024 7:28 am
Hi there, I just need some clarification if you don't mind.
Are you using the Hscript Textport? So even with the Network Options in ROPs enabled to render with the network it doesn't use the render nodes?
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Re: CommandLineTools Network Render - use steal?

Postby james_conkle » Fri Apr 05, 2024 10:21 pm

james_conkle Fri Apr 05, 2024 10:21 pm
Hi, thank you.

When I enable network rendering in the ROP - that session connects to the node and it's great. But then I submit the houdini scene to deadline, using their plugin, and that instance of the scene doesn't establish a connection to the node.

In the C4D plugin there is an option to "enable steal" in the Octane network preferences, and that would fix this behavior, but it doesn't appear as an option in the Houdini plugin.
Octane C4D Plugin 2021.1 / C4D R25.015
UNIT 0: 2080ti / 6700K / 64GB / 500w
UNIT 1: 2x 3090 / 3970x / 128GB ECC / 1600w
UNIT 2: 5500M / 9980HK / 32GB / 95w
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