Octane textures not visible in viewports

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Octane textures not visible in viewports

Postby sdanaher » Mon Aug 17, 2020 2:39 pm

sdanaher Mon Aug 17, 2020 2:39 pm
How can I view textures in the OGL views when an Octane material is assigned to objects? They don't show in the viewports which is making UV editing and texture positioning a pain. I'm currently having to keep switching between a principled shader and the octane shader because Octane IPR is not updating to reflect changes in UV positioning and the mentioned lack of OGL textures in the viewport.
Windows 10 - 64GB RAM - Cinema 4D R20 - RTX 2070 x3
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Re: Octane textures not visible in viewports

Postby juanjgon » Tue Aug 18, 2020 7:40 am

juanjgon Tue Aug 18, 2020 7:40 am
Hi,

There isn't a solution out of the box yet, but it is really easy to build your own material HDAs including your workflow (the Octane material, texture nodes, etc. that you want to use in your projects) and the OpenGL tags to link all these node parameters to the viewports.

Check these links:
http://www.sidefx.com/docs/houdini/shade/opengl
http://www.sidefx.com/docs/houdini/prop ... l.html#ogl

Or even this introduction video:
https://vimeo.com/212603065#t=37m0s

Hope it helps,
-Juanjo
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Re: Octane textures not visible in viewports

Postby sdanaher » Tue Aug 18, 2020 9:07 am

sdanaher Tue Aug 18, 2020 9:07 am
Ohhhh... thanks, that's perfect!
Windows 10 - 64GB RAM - Cinema 4D R20 - RTX 2070 x3
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