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Equivalent to RS Proxy
Posted:
Wed Jul 29, 2020 3:39 pm
by davidyannick_1
Is there an equivalent of RS Proxy in Octane ?
Thanks
Re: Equivalent to RS Proxy
Posted:
Thu Jul 30, 2020 8:32 am
by juanjgon
Yes, the plugin can render .orbx files exported from any Octane plugin or from the Standalone. There are still some limitations, but you can check this feature yourself using the Octane ORBX SOP node. You can export these .orbx proxy files from the Octane ROP node.
Thanks,
-Juanjo
Re: Equivalent to RS Proxy
Posted:
Thu Jul 30, 2020 11:25 am
by davidyannick_1
juanjgon wrote:Yes, the plugin can render .orbx files exported from any Octane plugin or from the Standalone. There are still some limitations, but you can check this feature yourself using the Octane ORBX SOP node. You can export these .orbx proxy files from the Octane ROP node.
Thanks,
-Juanjo
ok thank you
Re: Equivalent to RS Proxy
Posted:
Thu Aug 06, 2020 3:15 pm
by stevepickup
When copying an single object to lots points would it therefore use less VRAM, be more efficent using a .orbx file with the ORBX SOP, or is it better using the @instance meathod?
Re: Equivalent to RS Proxy
Posted:
Thu Aug 06, 2020 6:12 pm
by juanjgon
It should be more or less the same from the VRAM point of view. The .orbx file probably could be loaded faster, but finally, the used VRAM is going to be more or less the same.
Thanks,
-Juanjo
Re: Equivalent to RS Proxy
Posted:
Sun Aug 16, 2020 10:09 am
by stevepickup
Hello just one further question on VRAM usage - if im modelling a quite complex scene and planning to render different elements and then comp them together in post - will simply hiding 'Geo' nodes mean they still get passed in to VRAM?
So for maximum VRAM efficancy am i better contructing the scene and then creating multiple HIP files and actually deleting the mesh i dont need for that partictual render?
Re: Equivalent to RS Proxy
Posted:
Mon Aug 17, 2020 8:38 am
by juanjgon
If you hide the geo nodes, they won't be extracted, so it is safe to use this workflow if you need to disable objects for rendering.
Thanks,
-Juanjo