Translucency in Universal Material

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Translucency in Universal Material

Postby motionskill » Tue Jul 14, 2020 2:12 am

motionskill Tue Jul 14, 2020 2:12 am
Is it still not supported?
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Re: Translucency in Universal Material

Postby Goldorak » Tue Jul 14, 2020 3:08 am

Goldorak Tue Jul 14, 2020 3:08 am
It is in standalone. Can you share an example?
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Re: Translucency in Universal Material

Postby motionskill » Tue Jul 14, 2020 3:37 pm

motionskill Tue Jul 14, 2020 3:37 pm
I mean in Houdini. There is no Lambertian transmission mode in Houdini version of Universal material like mentioned in

https://render.otoy.com/forum/viewtopic.php?f=9&t=71909

https://www.screencast.com/t/f9qgMTksdsve
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Re: Translucency in Universal Material

Postby juanjgon » Tue Jul 14, 2020 3:45 pm

juanjgon Tue Jul 14, 2020 3:45 pm
This information is not correct. There is no "lambertian" transmission type. Probably this topic was talking about the "Diffuse" mode.

Thanks,
-Juanjo
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Re: Translucency in Universal Material

Postby motionskill » Tue Jul 14, 2020 6:31 pm

motionskill Tue Jul 14, 2020 6:31 pm
There is still no Translucency Input in Universal material. Do we need to use Transmission input and set Transmission type to Diffuse?

P.s. I need this for Megascan materials, they provide Translucency separate image layer but it's not connected to any port
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Re: Translucency in Universal Material

Postby juanjgon » Wed Jul 15, 2020 8:33 am

juanjgon Wed Jul 15, 2020 8:33 am
I'm not sure, perhaps you should ask this in the main forum, or in the megascans forum, but yes, I think that this can be the right workflow for a translucency type map.

Thanks,
-Juanjo
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Re: Translucency in Universal Material

Postby galleon27 » Wed Jul 15, 2020 11:53 am

galleon27 Wed Jul 15, 2020 11:53 am
If you use Megascans Bridge, it will automatically create the material with all the textures needed for the renderer you choose
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