Create UV's for FLIP Fluid

Forums: Create UV's for FLIP Fluid
Houdini Integrated Plugin

Moderator: juanjgon

Create UV's for FLIP Fluid

Postby Seun116_1 » Sat May 16, 2020 4:37 pm

Seun116_1 Sat May 16, 2020 4:37 pm
Anyone know how to create UV's for FLIP fluid emitters? I've tried using the rest attribute but the mesh moves through the texture. I watched Tim van Helsdingen recent video on sticking textures to flip, but it seems to only work with Redshift. Haven't found any helpful info in the forum, so any help would be appreciated.

Thank,

Seun
Seun116_1
Licensed Customer
Licensed Customer
 
Posts: 50
Joined: Thu Dec 13, 2018 9:33 pm

Re: Create UV's for FLIP Fluid

Postby Tokyomegaplex » Sat May 16, 2020 6:23 pm

Tokyomegaplex Sat May 16, 2020 6:23 pm
tim van helsdigen's method should work fine. i dont know if any octane noise is rest position based, that itself might be a redshift thing (i know that by default their noises are based on rest pos).

as long as you have a UV attribute on the mesh ur making it'll do something, and tim's method is definitely the best ive found for doing that. i used it on a project a while back where we had to transfer the alembic to c4d and render with arnold and it was fine.
Tokyomegaplex
Licensed Customer
Licensed Customer
 
Posts: 21
Joined: Tue Sep 06, 2016 5:10 pm

Re: Create UV's for FLIP Fluid

Postby Seun116_1 » Sat May 16, 2020 7:33 pm

Seun116_1 Sat May 16, 2020 7:33 pm
Tokyomegaplex wrote:tim van helsdigen's method should work fine. i dont know if any octane noise is rest position based, that itself might be a redshift thing (i know that by default their noises are based on rest pos).

as long as you have a UV attribute on the mesh ur making it'll do something, and tim's method is definitely the best ive found for doing that. i used it on a project a while back where we had to transfer the alembic to c4d and render with arnold and it was fine.


Ahh, I see what you mean. I was trying with octane noise. I just tried with and image texture, and it seems to work! Is that just a limitation with Octane noise? Can't seem to get an image texture to work with triplanar tho.
Seun116_1
Licensed Customer
Licensed Customer
 
Posts: 50
Joined: Thu Dec 13, 2018 9:33 pm

Re: Create UV's for FLIP Fluid

Postby juanjgon » Sun May 17, 2020 9:08 am

juanjgon Sun May 17, 2020 9:08 am
In theory, the UV map should also work to sticking the Octane procedural textures to the animated meshes. Octane doesn't have the concept of "rest" position in the core, so the plugin doesn't support this attribute, but if you have a valid UV map in the object, it should be enough.

Thanks,
-Juanjo
Computer Graphics Software Developer
Octane plugin development and support: LightWave and Houdini
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8175
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: Create UV's for FLIP Fluid

Postby fantome » Wed May 20, 2020 9:50 pm

fantome Wed May 20, 2020 9:50 pm
Hi,
This might be interesting for you
https://vimeo.com/415683275

cheers
E
User avatar
fantome
Licensed Customer
Licensed Customer
 
Posts: 222
Joined: Wed Dec 16, 2015 3:38 pm

Return to Houdini


Who is online

Users browsing this forum: No registered users and 3 guests

Sun Apr 18, 2021 6:08 am [ UTC ]