Tokyomegaplex wrote:tim van helsdigen's method should work fine. i dont know if any octane noise is rest position based, that itself might be a redshift thing (i know that by default their noises are based on rest pos).
as long as you have a UV attribute on the mesh ur making it'll do something, and tim's method is definitely the best ive found for doing that. i used it on a project a while back where we had to transfer the alembic to c4d and render with arnold and it was fine.
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