Vectron Transform
Posted: Thu May 14, 2020 6:14 pm
Hello,
I'm putting together a vectron osl library in houdini for a project but I hit a roadblock.
In standalone one can simply use the 'placement' node to transform geometry generated by vectron but in houdini there is no such node. Seems to be such a trivial thing but can't find anything that works.
Of course I could just move the obj which has the vectron on it but what if I want to transform two objects before doing a boolean operation on them? I could have all of the code in one osl node for all geos, transforms, booleans, etc... but that defeats the purpose of a node system.
I could write such a node but I would need a volume sample function for that which I can't find either. Is there a list of functions somewhere? I was searching for information for weeks but can't find anything comprehensive, just bits and pieces of information here and there.
Any help would be really appreciated!
I'm putting together a vectron osl library in houdini for a project but I hit a roadblock.
In standalone one can simply use the 'placement' node to transform geometry generated by vectron but in houdini there is no such node. Seems to be such a trivial thing but can't find anything that works.
Of course I could just move the obj which has the vectron on it but what if I want to transform two objects before doing a boolean operation on them? I could have all of the code in one osl node for all geos, transforms, booleans, etc... but that defeats the purpose of a node system.
I could write such a node but I would need a volume sample function for that which I can't find either. Is there a list of functions somewhere? I was searching for information for weeks but can't find anything comprehensive, just bits and pieces of information here and there.
Any help would be really appreciated!