cache system

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Houdini Integrated Plugin

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cache system

Postby efxlab » Sun Apr 19, 2020 2:28 pm

efxlab Sun Apr 19, 2020 2:28 pm
Is cache system is implemented in Houdini already like in the lastest Blender 2020.1RC3 version ? Iam not sure.
The demo is really impressed, real time with a single RTX 2080 : https://www.facebook.com/groups/OctaneR ... 194084053/
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Re: cache system

Postby juanjgon » Mon Apr 20, 2020 7:43 am

juanjgon Mon Apr 20, 2020 7:43 am
While working in the IPR or while rendering in scene update mode you should get something like that. The scene is loaded only once until you reload it, so, for example, moving the camera should work in real-time.

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Re: cache system

Postby efxlab » Mon Apr 20, 2020 2:20 pm

efxlab Mon Apr 20, 2020 2:20 pm
Ok, but if you add a geo or break a node, you need to reload all ? is there temporary file stored for fast cache reload ?
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Re: cache system

Postby juanjgon » Mon Apr 20, 2020 2:23 pm

juanjgon Mon Apr 20, 2020 2:23 pm
efxlab wrote:Ok, but if you add a geo or break a node, you need to reload all ? is there temporary file stored for fast cache reload ?

The updating of the camera, lights, materials, etc. should work without reloading. Add/Remove objects without reloading is something that we want to implement in the plugin as part of the new Qt5 IPR window.

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