by juanjgon » Thu Jun 18, 2020 9:35 pm
juanjgon
Thu Jun 18, 2020 9:35 pm
I'm not sure if a GPU with more VRAM is going to help. The problem is that it seems that there is a limit in the amount of information that Octane can handle in a single node, so if you have a very complex object with a lot of points of polygons (I mean, at least 10 or 15 MPolygons or MPoints), you are going to need to break this object in at least two OBJ nodes.
It is a matter of importing in these additional OBJ nodes half of the information of the master one, of course disabling it for rendering to don't render the geometry twice.
Thanks,
-Juanjo