Rendering of absorbition volumes(FIRE)

Forums: Rendering of absorbition volumes(FIRE)
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Rendering of absorbition volumes(FIRE)

Postby ptunstall » Mon Apr 06, 2020 3:40 am

ptunstall Mon Apr 06, 2020 3:40 am
Hey whats the best way to rendering fire? What I have looks ok when it's in front of geometry but when it's over alpha=0 it gets clipped out(even with premult off). How do I render these types of volumes in octane correctly?

mediumVolume.jpg


firePremult.jpg
ptunstall
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Re: Rendering of absorbition volumes(FIRE)

Postby juanjgon » Tue Apr 07, 2020 8:57 am

juanjgon Tue Apr 07, 2020 8:57 am
Can you share a .orbx file including an example scene as simple as possible with this issue? It seems some kind of core limitation, or perhaps a bug, I'm not sure, but I can report the scene to the core devs to let them take a look at it.

Thanks,
-Juanjo
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