Universal shader is missing

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Universal shader is missing

Postby TheNikand » Sun Feb 16, 2020 12:25 pm

TheNikand Sun Feb 16, 2020 12:25 pm
Hi, in Octane_2019.1.5.0_Houdini_18.0.287_vr_Win64 I can't find the universal shader.

best regards Nikolaj
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Re: Universal shader is missing

Postby juanjgon » Mon Feb 17, 2020 1:34 pm

juanjgon Mon Feb 17, 2020 1:34 pm
It should be there, in the Materials folder. Don't you have it?

Thanks,
-Juanjo
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2020_02_17-14_33_26.jpg
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Re: Universal shader is missing

Postby TheNikand » Wed Feb 19, 2020 2:56 pm

TheNikand Wed Feb 19, 2020 2:56 pm
Hi Juanjo
You're right it's in the materials folder. I was using shops and there's no universal shader anymore. Is shops dead? maybe I should just stick to materials folder. Not sure about pro/cons between those.
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Re: Universal shader is missing

Postby juanjgon » Wed Feb 19, 2020 3:11 pm

juanjgon Wed Feb 19, 2020 3:11 pm
Yes, the SHOPs workflow is dead. It has been deprecated by SideFX some Houdini versions ago and it could be even removed in the future. You should work always in the new /mat context. At some point this year we'll move also the render target SHOP HDA to /mat.

Thanks,
-Juanjo
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Re: Universal shader is missing

Postby TheNikand » Wed Feb 19, 2020 4:56 pm

TheNikand Wed Feb 19, 2020 4:56 pm
Thanks for explaining Juanjo
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