How do you/can you work with subinput/suboutoput at mat context top level ?
Maybe i make a confusion about it.
Can i construct a similar structure as subnet inside octane vop node but at an higher level in mat context ?
As an exemple.
>Two different octane vop node at top level .
>Each one are differents (projection, material or whatever...)
>an octane subnet node with some texture jamming...like a complex noise+osl+texture mix or whatever...at the top level in mat context too
Can i feed my 2 shaders with this top level octane subnet ?
It could be super handy for heavy scenes when differents shaders calls the same texture again and again. It could save a lot of VRAM too as you will call the same texture only once.
Please enlighten me, I can't figure it out if you just can't do this or if i miss something here.