How to assing light to partial object (by group)?

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How to assing light to partial object (by group)?

Postby atnreg » Sun Nov 03, 2019 1:12 pm

atnreg Sun Nov 03, 2019 1:12 pm
Hi!
I can get an object level object to act as light easily.
But how can I make say box that has top polygon as light and otherwise normal material? :o

I managed to make it emissive by using Diffuse material with Black body connected to emission input but the light power is very low, hardly notable.

It seems that I can only get real light from an object by using the object's Light emission tab but then the whole object acts as light so emissive materials would be useless. So I must be doing something wrong :?

Can somebody please give simple example (I'm new with Houdini too) how to make that box with top polygon as real light? :)

Please help me, thank you very much!

Antti
Last edited by atnreg on Mon Nov 04, 2019 6:15 am, edited 1 time in total.
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Re: How to assing light to partial object (by group)?

Postby juanjgon » Sun Nov 03, 2019 7:14 pm

juanjgon Sun Nov 03, 2019 7:14 pm
Hi,

Configuring emissive materials is easy. Check the attached image, where the cube has one face with an emissive material using the blackbody emitter node.

Thanks,
-Juanjo
Attachments
emissiveMaterial.zip
(41.33 KiB) Downloaded 114 times
2019-11-03 20_12_36-E__emissiveMaterial.hipnc - Houdini Apprentice Non-Commercial 17.5.391.jpg
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Re: How to assing light to partial object (by group)?

Postby atnreg » Mon Nov 04, 2019 5:50 am

atnreg Mon Nov 04, 2019 5:50 am
Thank you very much, that's basically how I tried to do it but for some reason my light power was very low, I'll need to check what I did wrong :)

EDIT: I did it right myself for Octane but made the material assignment wrong so totally my newbie mistake :o After fixing that I still got very low power but it was because there was nothing to light up nearby :D
Octane works greatly with Houdini also for arbitrary-shaped and partial light objects, just in case someone else has the same problem :mrgreen:

Antti
AMD Ryzen Threadripper 2990wx (32c/64t),64GB RAM,NVIDIA GTX 1080ti,Win10
Clarisse 4,Houdini 18 (+Octane 2019),Blender2.81,Fusion360,Onyx,ZBrush,SubstPnt...
Started: Houdini 2019, Clarisse 2016
No business, just fun :)
atnreg
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