UV Texture

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UV Texture

Postby tschwenke » Mon Oct 28, 2019 8:48 pm

tschwenke Mon Oct 28, 2019 8:48 pm
Hi,
When assigning a material to an object and modifying the mesh with a Magnet node (+Metaball), the texture "moves" and doesn't stay at the position I want it to. Any ideas here?
I use Procedural turbulence in the Octane material builder and don't want to use the Projection node...
Thanks!
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Re: UV Texture

Postby juanjgon » Mon Oct 28, 2019 9:57 pm

juanjgon Mon Oct 28, 2019 9:57 pm
Have you tried to add a UV map to the object? It should help also with the procedural textures that have mesh deformations.

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-Juanjo
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Re: UV Texture

Postby tschwenke » Tue Oct 29, 2019 7:17 am

tschwenke Tue Oct 29, 2019 7:17 am
Hi,
Yes, but then it looks different from the first texture without UV map (via unwrap node).
Best wishes,
Thomas
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Re: UV Texture

Postby Ebo » Tue Oct 29, 2019 9:09 am

Ebo Tue Oct 29, 2019 9:09 am
Maybe you can just play with a transform to adjust the texture, but I have a problem where I have to polywire my hair so my procedural texture sticks to it as I am deforming it and even using the same width and everything my texture looks and behave completely different.
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Re: UV Texture

Postby juanjgon » Tue Oct 29, 2019 1:39 pm

juanjgon Tue Oct 29, 2019 1:39 pm
Currently, as far as I know, the only workflow to fix procedural textures to the mesh objects with deformations is using a UV map. Octane doesn't have the concept of a "rest" position, available in Mantra and other renderers.

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Re: UV Texture

Postby tschwenke » Tue Oct 29, 2019 2:39 pm

tschwenke Tue Oct 29, 2019 2:39 pm
Hi,
Thanks, but as a test, I created a transform node in a GEO node and transformed the object; here, the procedural texture does not move with the object (it is not attached to the mesh!). But when I use the transformation possibility on the OBJ level, I can move the object and the procedural texture moves correctly...
Best wishes,
Thomas
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Re: UV Texture

Postby juanjgon » Tue Oct 29, 2019 6:44 pm

juanjgon Tue Oct 29, 2019 6:44 pm
Because when you transform a mesh at the SOP level you are physically deforming the mesh, so without UVs the procedural texture is not fixed to the mesh surface. But when you transform it at the OBJ level, the mesh is static, what you are modifying is the object transformations matrix and with it the texture projection. If you only need a plain transformation, you should do that always at the OBJ level.

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Re: UV Texture

Postby tschwenke » Fri Nov 08, 2019 9:20 pm

tschwenke Fri Nov 08, 2019 9:20 pm
Hi,
Thanks. I tried it with UVW but is there a way to get a seamless procedural? Couldn't do it...
Best wishes,
Thomas
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Procedural.jpg
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Re: UV Texture

Postby juanjgon » Sat Nov 09, 2019 8:13 pm

juanjgon Sat Nov 09, 2019 8:13 pm
Sorry, can you please share this scene? I've tried to reproduce this issue while working with the Octane noise node over a UV mapped mesh, but without luck so far.

Thanks,
-Juanjo
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2019-11-09 21_12_21-untitled.hip - Houdini Apprentice Non-Commercial 17.5.391.jpg
Last edited by juanjgon on Mon Nov 11, 2019 8:20 am, edited 1 time in total.
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Re: UV Texture

Postby tschwenke » Sun Nov 10, 2019 1:03 pm

tschwenke Sun Nov 10, 2019 1:03 pm
Hi,
Seems to work right now. It was my fault... I did something wrong. Sorry for the inconvenience :( and thanks for your help!
Best wishes,
Thomas
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