Triplanar Texture Sliding

Forums: Triplanar Texture Sliding
Houdini Integrated Plugin

Moderator: juanjgon

Re: Triplanar Texture Sliding

Postby DoubleTwistedCoil » Fri May 14, 2021 10:09 am

DoubleTwistedCoil Fri May 14, 2021 10:09 am
juanjgon wrote:Have you tried to add an arbitrary UV map to the object? Octane could use it as a reference in animated meshes.

Thanks,
-Juanjo



I've tried and it doesn't work. What are my options? Correctlly unwrapping my geo is impossible i think. I was counting on Triplanar and now I'm in trouble.
DoubleTwistedCoil
Licensed Customer
Licensed Customer
 
Posts: 4
Joined: Sun Oct 27, 2019 6:26 pm

Re: Triplanar Texture Sliding

Postby juanjgon » Sat May 15, 2021 6:21 pm

juanjgon Sat May 15, 2021 6:21 pm
Sorry, I'm afraid that there is no solution for this limitation yet. That's a common issue with all projections other than UV. Right now the only solution would be to bake the Triplanar Mapping to the UV, then use the result with a UV projection.
Triplanar projection is definitely dedicated to static or animated/non deformed meshes.

Thanks,
-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: Triplanar Texture Sliding

Postby andrevieira » Mon May 02, 2022 3:02 pm

andrevieira Mon May 02, 2022 3:02 pm
Hi guys,

Still no solution to this? It would be super useful to stick the triplanar projection result to the mesh / UVs without the need to bake!
If there's no solution, a follow up question: Is it possible to bake the texture to UDIMs?

Thanks,
André
andrevieira
Licensed Customer
Licensed Customer
 
Posts: 3
Joined: Sun Oct 21, 2018 3:41 pm

Re: Triplanar Texture Sliding

Postby juanjgon » Mon May 02, 2022 4:04 pm

juanjgon Mon May 02, 2022 4:04 pm
Nope, not yet, sorry. The support of the "rest" attribute is planned for Octane 2022.x, so hopefully, this could help with this issue.

Thanks,
-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: Triplanar Texture Sliding

Postby jamnique » Sun Jul 24, 2022 9:07 pm

jamnique Sun Jul 24, 2022 9:07 pm
Looks like the OSL solution proposed in this thread is working:
https://render.otoy.com/forum/viewtopic.php?f=101&t=79837
Intel Core2Quad 9200 / 4 GB OCZ / Gainward 460 2GB
User avatar
jamnique
Licensed Customer
Licensed Customer
 
Posts: 227
Joined: Tue Jan 12, 2010 9:47 am
Location: Warsaw, Poland

Re: Triplanar Texture Sliding

Postby EyasArraf » Tue Jan 24, 2023 8:46 pm

EyasArraf Tue Jan 24, 2023 8:46 pm
I agree with FakePilot on this one. While Redshift can have a Triplanar projection on deforming objects using a @rest attribute, Octane still misses this feature.
I think this feature should be suggested to Octane core devs again.
EyasArraf
Licensed Customer
Licensed Customer
 
Posts: 18
Joined: Fri Sep 13, 2019 8:57 pm
Previous

Return to Houdini


Who is online

Users browsing this forum: marsellarts and 10 guests

Fri Mar 29, 2024 6:40 am [ UTC ]