Hi everyone,
sorry for my English.
I have a problem.
i need a Watch render to do.
But i have Always big artifacts on my geometry if i use reflection.
someone have an idea?
if you turn the camera, you would see where is Always artifact.
And if i change cusp angle, there is Always artifact somewhere.
i attach my file if someone will help me.
i know perhaps my file is not perfect, but it's possible to this point?
this file come from SolidWorks and it's a .stl file.
Thank you for you help.
Best regards