Hi Juanjo, any news about that? If not, in your opinion is possible to do something like that in other way? I have to texture many packs with different textures and I don't want to create many materials
blobbybarack wrote:Hi, any possibility to add a driveable by float pin to the node selector input selected parm in future released to takle this problem ?
Sorry, this is not possible. The node selector is not a standard Octane node. It is a tool added on the plugin side to physically rewire node trees at the scene extraction time, so it can't be driven by any parameter.
Computer Graphics Software Developer Octane plugin development and support: LightWave and Houdini