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Octane Subdivision giving me crazy mesh in render

PostPosted: Sat Dec 29, 2018 12:57 pm
by xanderjm
Hey,

so im trying to render an object using octane subdivision level, however im getting this crazy geo. In the past i have just used a divide to make sure the object was all tris or there were no convex polygons, but it doesnt seem to be working in this situation, how can i get the subdivision to work?

Re: Octane Subdivision giving me crazy mesh in render

PostPosted: Sat Dec 29, 2018 4:19 pm
by juanjgon
Hi,

Hmm, I had not seen something like that before while working with quads or triangles only. Can you send me this scene to check it here?

Thanks,
-Juanjo