vopnet mask ?

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Houdini Integrated Plugin

Moderator: juanjgon

vopnet mask ?

Postby MagnusL3D » Sat Aug 11, 2018 9:32 am

MagnusL3D Sat Aug 11, 2018 9:32 am
Hey, whats the vopnet mask for Octane materail builder nodes when I make Octane specific HDAs ?
MagnusL3D
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Re: vopnet mask ?

Postby juanjgon » Sat Aug 11, 2018 10:26 am

juanjgon Sat Aug 11, 2018 10:26 am
Hi,

The plugin understands as Octane HDAs all the assets with the "octane_" or "Octane_" operator name prefix, or all the nodes with "octane", "Octane" or "OCTANE" vopnet mask.

Hope it helps,
-Juanjo
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Octane plugin development and support: LightWave and Houdini
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Re: vopnet mask ?

Postby MagnusL3D » Sat Aug 11, 2018 10:36 am

MagnusL3D Sat Aug 11, 2018 10:36 am
Ah so thats why it already works because I named my nodes with "octane" in the name...I was curious why it already worked and wanted to do it "right" like with my Redshift HDAs having vopnet mask set to "Redshift OGL" but then I belive everything is good.

I also send you a private message if you have time Juanjgon :)
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