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using procedural "object space" textures, no UVs on objects

PostPosted: Tue Jul 31, 2018 4:52 pm
by mattwilsonvel
How would I need to process my geometry, in this case fractured pieces, to be able to use the "object space" tag in a procedural texture. Setting the projection to UVW doesnt work, specifically because the UVs are garbage or non existent. If each node were a transformed primitive that would work (and has in the past), but there are quite a large number of pieces.

Is there something tantamount to a texture reference object?

thanks in advance,
Matt

Re: using procedural "object space" textures, no UVs on objects

PostPosted: Wed Aug 01, 2018 9:24 am
by juanjgon
Hi,

As far as I know, the object space projection feature in the procedural textures works using the mesh UV map as a reference, so I'm afraid that it is going to work only over a properly UV mapped object.

Hope it helps,
-Juanjo