octane doesn't render to disk after the first frame

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octane doesn't render to disk after the first frame

Postby giorgosg12 » Fri Jul 06, 2018 6:45 pm

giorgosg12 Fri Jul 06, 2018 6:45 pm
Hi i have a problem with the export from octane.
I click Render to Disk but wen the renders start only the first image gets export

any ideas ?

My PC
Windows 10 pro
CPU RYZEN 7 1800X (water cooling system)
GPU MSI 1080TI (water cooling system)
RAM 32GB
SSD 1T M,2 SAMSUNG PRO
HDD 6T WD

Houdini vr 16.5.496
Octane_3.08.1.0_Houdini_16.5.496_Win64

1.png


2.png



Thanks ,
Giorgos Othonos
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Re: octane doesn't render to disk after the first frame

Postby juanjgon » Fri Jul 06, 2018 10:57 pm

juanjgon Fri Jul 06, 2018 10:57 pm
Hi,

What happens after rendering the first frame? Do you get an error message or something like that? If you enable the Octane log file in the plugin options panel, you could get more information about what has happened with the rendering session.

The first thing to check is if the scene cannot be rendered in "Update Scene" mode, something that can happen if the any of the scene objects has a non-constant topology along the animation. In this case, you must configure the render mode in "Full Scene Reload" to render the sequence.

If you want to attach the log file or send me the scene, I could check it here.

Thanks,
-Juanjo
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Re: octane doesn't render to disk after the first frame

Postby giorgosg12 » Thu Jul 12, 2018 1:21 pm

giorgosg12 Thu Jul 12, 2018 1:21 pm
Sorry of the late respont ,


I have change Update Scene" mode, to "Full Scene Reload" mode and is now rendering all the images

Thanks :)
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Re: octane doesn't render to disk after the first frame

Postby mzo » Fri Mar 19, 2021 12:46 am

mzo Fri Mar 19, 2021 12:46 am
juanjgon wrote:Hi,

What happens after rendering the first frame? Do you get an error message or something like that? If you enable the Octane log file in the plugin options panel, you could get more information about what has happened with the rendering session.

The first thing to check is if the scene cannot be rendered in "Update Scene" mode, something that can happen if the any of the scene objects has a non-constant topology along the animation. In this case, you must configure the render mode in "Full Scene Reload" to render the sequence.

If you want to attach the log file or send me the scene, I could check it here.

Thanks,
-Juanjo


Hi, I have the same problem as giorgosg12. Specifically, if I render to disk, the first frame fully render (all samples) in Mplay but the render bar gets stuck close to the end in the render to disk progress window. Also, the first frame is only rendered in Mplay but it doesn't get saved to disk. I tried to switch to full scene reload but it didn't fix the problem.

Below the last part of my logs (if needed, I can send the full .log file):

Code: Select all
17:19:44 DEBUG: [preview image] -----  Preview image successfully read
17:19:44 DEBUG: [driver] ------------  Sending image to Houdini driver
17:19:44 DEBUG: [driver] ------------    Image size 1280 x 720
17:19:44 DEBUG: [driver] ------------    Set gamma
17:19:44 DEBUG: [driver] ------------    Dump the image
17:19:44 DEBUG: [driver] ------------    Dump the statistics
17:19:44 DEBUG: [driver] ------------    Image sent to the driver succesfully
17:19:44 INFOR: [render progress] ---   96 percent, Samples   480 of   500, R.Time 00:02:54, MSamples/Sec. 2.55
17:19:51 DEBUG: [preview image] -----  Processing Octane get image callback
17:19:51 DEBUG: [preview image] -----  Reading preview image
17:19:51 DEBUG: [preview image] -----   - Get buffers resolution
17:19:51 DEBUG: [preview image] -----     Image resolution: 1280 720
17:19:51 DEBUG: [preview image] -----   - Reading frame buffer
17:19:51 DEBUG: [preview image] -----   - Get sampling information
17:19:51 DEBUG: [preview image] -----   - Samples 500 of 500, Time 181 sec., MSamples/Sec. 0.000000
17:19:51 DEBUG: [preview image] -----  Preview image successfully read
17:19:51 DEBUG: [driver] ------------  Sending image to Houdini driver
17:19:51 DEBUG: [driver] ------------    Image size 1280 x 720
17:19:51 DEBUG: [driver] ------------    Set gamma
17:19:51 DEBUG: [driver] ------------    Dump the image
17:19:51 DEBUG: [driver] ------------    Dump the statistics
17:19:51 DEBUG: [driver] ------------    Image sent to the driver succesfully
17:19:52 INFOR: [render progress] ---  100 percent, Samples   500 of   500, R.Time 00:03:01, MSamples/Sec. 0.00
17:23:14 INFOR: [core] --------------  ROP rendering interrupted
17:23:14 INFOR: [render stats] ------  Objects: 4, Triangles: 981186, Hairs: 0, Voxels: 20420928, Particles: 0
17:23:14 INFOR: [render stats] ------  Textures (8/16/32/64): 0 / 3 / 0 / 3
17:23:14 INFOR: [render stats] ------  GPU RAM (used/free/total): 2537 /  2787/ 7979 [MB]
17:23:14 INFOR: [render stats] ------  Sys RAM (used/free): 74328 / 128764, Total mem. used: 19708 [MB]
17:23:14 INFOR: [render stats] ------  Out-of-core RAM (used/max) 0 / 8192 [MB]
17:23:14 INFOR: [render stats] ------  Local GPUs: 1, Net GPUs: 0, Net memory: 0 [MB]
17:23:14 INFOR: [render] ------------  Stop rendering
17:23:15 INFOR: [render] ------------   - Cleaning the scene. Full clean state 0
17:23:15 DEBUG: [render] ------------   - Scene clened
17:23:15 DEBUG: [core] --------------  ROP node end render
17:23:15 INFOR: [driver] ------------  Closing Houdini driver

End of the log system


Thank you.
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Re: octane doesn't render to disk after the first frame

Postby juanjgon » Fri Mar 19, 2021 7:11 pm

juanjgon Fri Mar 19, 2021 7:11 pm
Can you please send us the scene to take a look at it here? What Octane plugin version are you using? The full log could also help.

Thanks,
-Juanjo
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Re: octane doesn't render to disk after the first frame

Postby mzo » Fri Mar 19, 2021 9:50 pm

mzo Fri Mar 19, 2021 9:50 pm
juanjgon wrote:Can you please send us the scene to take a look at it here? What Octane plugin version are you using? The full log could also help.

Thanks,
-Juanjo


Hi, earlier I sent the scene and logs by DM. However, in the meantime I updated to the latest Houdini version and the latest Octane plugin version and that seems to have solved the issue.

Thanks anyway.
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