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change IPR/render camera based on current frame

PostPosted: Sat May 05, 2018 1:09 am
by FahadA92
Hello, I have multiple cameras in my scene and I want to switch cameras based on the current frame number. I tried inserting this expression in the octane IPR/Output camera ROP parameter, it evaluates correctly but when rendering/using IPR, octane just loads frame 0. I tried it with mantra and it worked correctly.

here's the expression:

Code: Select all
/obj/FireTrash_fbx/_`padzero(5, $F)`_png

Re: change IPR/render camera based on current frame

PostPosted: Sat May 05, 2018 9:30 am
by juanjgon
Hi,

Let me check it, perhaps the Octane ROP camera parameters are not declared as animated strings. Meanwhile, probably you can use the camera switcher node, animating its parameter using the expression, to have the same workflow.

Thanks,
-Juanjo

Re: change IPR/render camera based on current frame

PostPosted: Sat May 19, 2018 8:50 am
by juanjgon
I've fixed this limitation for the next build. Thanks for reporting it!

-Juanjo

Re: change IPR/render camera based on current frame

PostPosted: Sun May 20, 2018 6:39 pm
by FahadA92
Thank you Juanjo! You are awesome!