by juanjgon » Tue Apr 10, 2018 11:14 pm
juanjgon
Tue Apr 10, 2018 11:14 pm
Hi,
You can use the same pack color attrib in the uv map workflow with a texture emission node linking the texture map to the texture emission node "Efficiency" input, but the problem here is that I think that the curve primitives can't work as emissive surfaces. You can enable the texture emission node "Surface brightness" parameter to see the hair colors, but the curves don't cast real light to the scene.
Thanks,
-Juanjo
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