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Particles to liquid

PostPosted: Thu Jan 25, 2018 1:18 am
by nitecap
Hello, i am currently working on a scene with an alembic file emitting particles and i want the particles to be liquid, what is the best way to accomplish this in a way i can shade the the fluid with octane?

Re: Particles to liquid

PostPosted: Thu Jan 25, 2018 10:18 pm
by juanjgon
Hi,

I suppose that to render a liquid surface you must try to polygonize the particle system to build a mesh surface, as happens with the Houdini native fluids.

Thanks,
-Juanjo