Does OCtane render houdini bubbles as mesh?

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Does OCtane render houdini bubbles as mesh?

Postby coilbook » Sat Jan 20, 2018 4:47 am

coilbook Sat Jan 20, 2018 4:47 am
Hi We use 3ds max and octane renders Phoenix FD splash and foam as 3d mesh making rendering very slow and foam not round because having a high poly mesh makes rendering VERY slow. Do you also render Houdini foam and splash as mesh or it is procedurally generated like vray does ? Thank you
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Re: Does OCtane render houdini bubbles as mesh?

Postby juanjgon » Sat Jan 20, 2018 9:49 am

juanjgon Sat Jan 20, 2018 9:49 am
Hi,

You could render them as mesh, as particles and perhaps even as volumes. It is hard to say without a sample scene, but I'm fairly sure that several workflows are possible.

Thanks,
-Juanjo
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Octane plugin development and support: LightWave and Houdini
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Re: Does OCtane render houdini bubbles as mesh?

Postby coilbook » Sat Jan 20, 2018 2:15 pm

coilbook Sat Jan 20, 2018 2:15 pm
juanjgon wrote:Hi,

You could render them as mesh, as particles and perhaps even as volumes. It is hard to say without a sample scene, but I'm fairly sure that several workflows are possible.

Thanks,
-Juanjo


Thank you! I cant believe you render render them as volumes. They told us that 3ds max and Phoenix FD can only render them as mesh for some reason.
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