Rendering Pyro cluster

Forums: Rendering Pyro cluster
Houdini Integrated Plugin

Moderator: juanjgon

Re: Rendering Pyro cluster

Postby FahadA92 » Mon Oct 09, 2017 9:27 pm

FahadA92 Mon Oct 09, 2017 9:27 pm
juanjgon wrote:Thanks for the workaround. I'm still working on this feature, but it is taken longer than expected because the plugin architecture was not ready to support several Octane objects from a single OBJ node (in this case several Volume objects, one for each group). In any case I hope to have it ready early next week.

Thanks for your patience,
-Juanjo


Thank you for the prompt response and feedback!


ptunstall wrote:I too had to do this workaround last night actually and I came here to ask for the same feature! I'm doing a volley of arrows impacting the ground so trying to separate out 10's of volumes becomes quite tedious.


Glad I'm not alone :)! Juan Is really great about maintaining the houdini plug in.
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Re: Rendering Pyro cluster

Postby ptunstall » Tue Oct 10, 2017 2:59 am

ptunstall Tue Oct 10, 2017 2:59 am
Oh yea you're definitely right about that! He' been an absolute wizard for us over at Reel FX!!!
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Re: Rendering Pyro cluster

Postby juanjgon » Wed Oct 18, 2017 11:19 am

juanjgon Wed Oct 18, 2017 11:19 am
Hi,

I'm still working on this feature, but I've found serious issues with the current plugin architecture to fully support it so some more plugin core code refactoring is needed before have it ready. To don't delay the next plugin build with the Octane 3.07 test7 core, probably I'll release a new plugin build later this week without this feature, to try to have it ready for the next build.

Thanks again for your patience,
-Juanjo
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Re: Rendering Pyro cluster

Postby juanjgon » Wed Oct 25, 2017 12:04 pm

juanjgon Wed Oct 25, 2017 12:04 pm
Hi,

Finally, this feature will be available in the next plugin build, that will be released later this week with the final Octane 3.07 core.

Thanks,
-Juanjo
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