Hello,
I have a particle simulation that needs 10 different instances randomly applied to the particles.
How do you apply multiple geo and materials to instances?
thank you
R
Moderator: juanjgon
juanjgon wrote:Hi,
You can use the "instance" point attribute to set the master object to be used at each point. You have more details in the docs:
https://docs.otoy.com/Houdini_Plugin_Manual_HTML5/HoudiniPluginManual.htm#Houdini/Instancing.htm%3FTocPath%3DHoudini%2520Supported%2520Features%7C_____6
Thanks,
-Juanjo
juanjgon wrote:Yes, you can export the animated scene to an .orbx file. You only need to enable the export options in the ROP node and render the scene. The instances will be exported as Octane instances, storing in the .orbx file only the master object and the Octane scatter information.
Thanks,
-Juanjo
juanjgon wrote:Yes, I see. Probably this is a limitation in the scene export functions perhaps related to the fact that the number of particles can be not the same in all the frames, so the object animation at point level is not possible. In this case, the only solution is to export a .orbx file for each frame, but I'm not sure if this is something useful in your workflow.
Thanks,
-Juanjo
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