Page 1 of 1

camera mapping

PostPosted: Wed Jun 28, 2017 5:31 pm
by pingovanderb
Hey guys, I can read from the documentation that it's possible to camera map textures, however it doesn't say how. It would be great with a screenshot on how to hook it up.

cheers

Re: camera mapping

PostPosted: Wed Jun 28, 2017 11:07 pm
by juanjgon
Hi,

The camera mapping can be done using the "Projection Perspective" node, but some additional setup will be needed to match the camera node projection parameters. I'll try to build a sample scene for you.

Thanks,
-Juanjo

Re: camera mapping

PostPosted: Fri Jul 07, 2017 5:28 pm
by davidgidali
Would love to see it done properly in Max. All I was able to do is have it use the active camera as the projector - but I need a separate (static in my case) projection camera.

Thanks!

Re: camera mapping

PostPosted: Fri Jul 07, 2017 5:33 pm
by juanjgon
Yes, sorry. I'm still trying to figure how to configure it. Some maths are to be computed to get the camera transformation and projection parameters needed to configure the projection node, and it is not easy. I hope to have a solution soon.

Thanks,
-Juanjo

Re: camera mapping

PostPosted: Fri Jan 11, 2019 3:02 am
by ptunstall
Hey Juanjo did you ever get this working?

Re: camera mapping

PostPosted: Mon Jan 14, 2019 1:25 pm
by juanjgon
Hmm, I don't think so, but I'll try to investigate it ASAP.

Thanks,
-Juanjo

Re: camera mapping

PostPosted: Sun Feb 17, 2019 1:50 pm
by Nicolas_ts
You can do camera mapping through UV texture node. Choose texture type - Perspective from camera, and select your camera. But this method doesn't solve problem with flat environment textures.