Bad Node Type Found

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Houdini Integrated Plugin

Moderator: juanjgon

Bad Node Type Found

Postby reelinspirations » Mon Mar 27, 2017 3:46 pm

reelinspirations Mon Mar 27, 2017 3:46 pm
Ok, this is a strange error that I have encountered both in Houdini 15.5 and 16.

Error: Bad node type found: octane_vopnet in /obj/shopnet1/octane_rendertarget_dl1.
Warning: Skipping unrecognized parameter "OCTANE_SHOP_parmSwitcher".
Skipping unrecognized parameter "ogl_diff".
Skipping unrecognized parameter "ogl_emit".
Skipping unrecognized parameter "ogl_spec".
Skipping unrecognized parameter "ogl_rough".
Skipping unrecognized parameter "ogl_alpha".
Skipping unrecognized parameter "ogl_light".
[/obj/shopnet1/octane_rendertarget_dl1/octane_vopnet1]

I have the Houdini 3.05.3.0 Houdini Plug-in.

Whenever I point Houdini 15.5 to this folder: Octane_3.05.3.0_Houdini_15.5.673_OSX
I receive this errror. If I point Houdini 16 to this folder, I receive the same error.

However, if I point Houdini 15.5 to this folder : Octane_3.05.3.0_Houdini_15.5.632_OSX
It works fine, but if I point Houdini 16 to that folder, I receive the Bad Node Type error.

Also, I'm a bit confused as to how I can try out the new Octane 3.06 in Houdini.

Both stand alone versions of Octane run on my system.
Mac OSX 10.12.3
nVidia Titan X

Any ideas or suggestions?

Thanks,

Jim
reelinspirations
 
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Re: Bad Node Type Found

Postby juanjgon » Mon Mar 27, 2017 9:01 pm

juanjgon Mon Mar 27, 2017 9:01 pm
Hi,

Each Houdini build (usually the production builds) must use the plugin released for this build. If you are working with Houdini 15.5.632 you must point to this plugin build, but if you are working for example with Houdini 16.0.504.20 you must point the houdini.env paths to the 16.0.504.20 plugin build.

The next plugin build will have also a version for the latest H16 production build 16.0.557

You can download the latest plugin builds always from the Releases subforum:
viewforum.php?f=102

Thanks,
-Juanjo
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juanjgon
Octane Plugin Developer
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