How to export ORBX?

Forums: How to export ORBX?
Houdini Integrated Plugin

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Re: How to export ORBX?

Postby HMXMedia » Tue Nov 20, 2018 11:04 am

HMXMedia Tue Nov 20, 2018 11:04 am
thanks for the script, I'll test that right now !
I was wondering, any reason why we can't use a $F4 in the archive output ?

Thanks !
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Re: How to export ORBX?

Postby juanjgon » Tue Nov 20, 2018 11:14 am

juanjgon Tue Nov 20, 2018 11:14 am
HMXMedia wrote:thanks for the script, I'll test that right now !
I was wondering, any reason why we can't use a $F4 in the archive output ?

Thanks !


You should be able to use $F in the archive output without problems. Doesn't work for you?

Thanks,
-Juanjo
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Octane plugin development and support: LightWave and Houdini
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Re: How to export ORBX?

Postby HMXMedia » Tue Nov 20, 2018 11:19 am

HMXMedia Tue Nov 20, 2018 11:19 am
it works in combination of the script yes, but I meant just by its own?
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Re: How to export ORBX?

Postby juanjgon » Tue Nov 20, 2018 6:29 pm

juanjgon Tue Nov 20, 2018 6:29 pm
Currently, without a script, you can't render a .orbx file for each frame in full scene reload mode, but yes, something like that could be possible. I'll try to add this feature at some point in the near future.

Thanks,
-Juanjo
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Octane plugin development and support: LightWave and Houdini
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Re: How to export ORBX?

Postby HMXMedia » Fri Jan 11, 2019 1:19 pm

HMXMedia Fri Jan 11, 2019 1:19 pm
Hi Juanjo,
It's ok to export orbx sequences for small scenes, but we are getting more and more complex scenes, like cars/engines, hundreds/thousands of frames. Orbx sequence is not an option.
A proper orbx exporter that could differentiate objects that require full reload and the ones that doesn't (ie fx require full reload, car engine doesn't) is absolutely necessary for us to use houdini/octane at it full potential.

Thanks,
HMXMedia
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