long exposure rendering

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Houdini Integrated Plugin

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long exposure rendering

Postby FahadA92 » Sat Mar 04, 2017 10:28 am

FahadA92 Sat Mar 04, 2017 10:28 am
Hello,

Is it possible to do long exposure with Octane? and if so, how do I set the camera shutter to stay open longer than 1 frame?

Thank you.
Windows 8.1, GTX 970 EVGA SC, i7 4790k, 32GB RAM
FahadA92
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Re: long exposure rendering

Postby juanjgon » Sat Mar 04, 2017 5:43 pm

juanjgon Sat Mar 04, 2017 5:43 pm
Hi,

Nope, sorry. Currently the plugin only supports 1 frame length motion blur. I'll check if this feature could be easy to add for a future build.

Thanks,
-Juanjo
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Re: long exposure rendering

Postby FahadA92 » Sun Mar 05, 2017 4:58 am

FahadA92 Sun Mar 05, 2017 4:58 am
Hi Juanjo,

Thank you for the reply. I actually found out that for what I was trying to achieve, I can use the trail SOP. I was wanting to do a "light streak/trail" effect. Know I need to figure out how to make initial particles slowly fade away. I'm going to try to input "$F-($F/1.5)" in trail length and see what I get. Let me know if you have any suggestions.

Thank you.
Windows 8.1, GTX 970 EVGA SC, i7 4790k, 32GB RAM
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