volume primitive render glitch

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volume primitive render glitch

Postby FahadA92 » Sun Feb 12, 2017 2:11 am

FahadA92 Sun Feb 12, 2017 2:11 am
Hello,

I'm getting a glitch when trying to render big volume files. the one in the attachment is around 200m voxels and is about 1.7 gb, when I go to a later frame with higher voxel count, the artifacts increase and I get error: "attempt to reach null node" or something similar.

when I go to lower voxel count (171m) , the artifacts are gone.
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Windows 8.1, GTX 970 EVGA SC, i7 4790k, 32GB RAM
FahadA92
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Re: volume primitive render glitch

Postby juanjgon » Sun Feb 12, 2017 9:44 am

juanjgon Sun Feb 12, 2017 9:44 am
Hi,

Can you please attach the scene file to test it here? With enough VRAM, Octane should be able to render this large volume. Perhaps there is a bug in the export code.

Are you working with the latest plugin version?

Thanks,
-Juanjo
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Re: volume primitive render glitch

Postby FahadA92 » Sun Feb 12, 2017 1:36 pm

FahadA92 Sun Feb 12, 2017 1:36 pm
Do you need just the hip file or also the volume primitive? because the bgeo file is like 2.3GB
Windows 8.1, GTX 970 EVGA SC, i7 4790k, 32GB RAM
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Re: volume primitive render glitch

Postby juanjgon » Sun Feb 12, 2017 2:01 pm

juanjgon Sun Feb 12, 2017 2:01 pm
If the hip file can export the bgeo, it can be enough. Anyway I'll try to reproduce the problem myself here.

Thanks,
-Juanjo
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Re: volume primitive render glitch

Postby juanjgon » Mon Feb 13, 2017 9:49 pm

juanjgon Mon Feb 13, 2017 9:49 pm
Hi,

Sorry, but I'm going to need the scene to reproduce this problem here. In my tests, I can't see these artifacts in the volume rendering. If you can also send me the scene to write the volume bgeo, I could not need the huge volume object file.

Thanks,
-Juanjo
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Re: volume primitive render glitch

Postby juanjgon » Wed Mar 08, 2017 11:46 pm

juanjgon Wed Mar 08, 2017 11:46 pm
Hi,

Have you finally fixed this issue? If not perhaps you could try the latest 3.06.0.0 plugin build, but anyway without the scene to reproduce it here it is hard to know what could be the problem.

Thanks,
-Juanjo
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