Procedural Textures on Animated Objects
Posted: Wed Jan 25, 2017 5:29 am
When using procedural noise and other procedural textures in the Octane network shader, how can you 'bind' or stick these to moving objects in world space?
I'm getting a lot of sliding textures. How can a 'Rest Position' be used in the Octane network shader?
Thanks
I'm getting a lot of sliding textures. How can a 'Rest Position' be used in the Octane network shader?
Thanks