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Procedural Textures on Animated Objects

PostPosted: Wed Jan 25, 2017 5:29 am
by derekhanz
When using procedural noise and other procedural textures in the Octane network shader, how can you 'bind' or stick these to moving objects in world space?

I'm getting a lot of sliding textures. How can a 'Rest Position' be used in the Octane network shader?

Thanks

Re: Procedural Textures on Animated Objects

PostPosted: Wed Jan 25, 2017 9:36 am
by juanjgon
Hi,

In Octane you can use the object UV map to bind the procedural to the mesh, linking the "Projection UVW" node to the projection pin in the procedural nodes.

Thanks,
-Juanjo

Re: Procedural Textures on Animated Objects

PostPosted: Wed Jan 25, 2017 3:38 pm
by derekhanz
Great thanks