Procedural Textures on Animated Objects

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Procedural Textures on Animated Objects

Postby derekhanz » Wed Jan 25, 2017 5:29 am

derekhanz Wed Jan 25, 2017 5:29 am
When using procedural noise and other procedural textures in the Octane network shader, how can you 'bind' or stick these to moving objects in world space?

I'm getting a lot of sliding textures. How can a 'Rest Position' be used in the Octane network shader?

Thanks
derekhanz
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Re: Procedural Textures on Animated Objects

Postby juanjgon » Wed Jan 25, 2017 9:36 am

juanjgon Wed Jan 25, 2017 9:36 am
Hi,

In Octane you can use the object UV map to bind the procedural to the mesh, linking the "Projection UVW" node to the projection pin in the procedural nodes.

Thanks,
-Juanjo
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Re: Procedural Textures on Animated Objects

Postby derekhanz » Wed Jan 25, 2017 3:38 pm

derekhanz Wed Jan 25, 2017 3:38 pm
Great thanks
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