Displacement mapping with other shaders

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Displacement mapping with other shaders

Postby Janmansilver » Wed Dec 28, 2016 1:28 pm

Janmansilver Wed Dec 28, 2016 1:28 pm
Hi, how come, displacement mapping only works with the image texture node? It would be nice to use other nodes as well, for instance combining image texture with dirt map og other fall offs or color correction nodes?
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Re: Displacement mapping with other shaders

Postby juanjgon » Wed Dec 28, 2016 1:38 pm

juanjgon Wed Dec 28, 2016 1:38 pm
Sorry, this is a known limitation in Octane currently. The displacement only can work from the texture image nodes, and over objects with a valid UV map.

Thanks,
-Juanjo
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Re: Displacement mapping with other shaders

Postby Janmansilver » Fri Dec 30, 2016 10:50 am

Janmansilver Fri Dec 30, 2016 10:50 am
Ok, thanks Juan, I thought so, just wanted to make sure I wasn't limiting my self, by perhaps overlooking somesort of utility/adaptor node. :-)
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