Hey! I noticed the posts talking about rendering the particle Cd attribute via packing it in a texture that is now provided with the plugin. I would like to use a similar workflow to render out points with Cd from arbitrary geo nodes and it seems totally doable, I'm just having slight trouble with what to plug where. I got it working for particles, one checkbox & texture assignment is simple enough. But for a polypainted mesh from ZBrush I only got part of the data to Octane via an Attrib Vop and it's mapped wrong as seen in the screenshots below. (Duh, a naive mapping from RGB-->UV leaves out the B component and the R & G values do not match what's in the texture). Any AttribVop/VEX trickery tips to solve this in the meantime until we get OSL and proper attribute support?
Next I could actually try just using three UV sets and alpha textures, that'll probably work but is inefficient and cumbersome.