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Octane uber shader for houdini

PostPosted: Fri Jul 22, 2016 3:13 pm
by sohara20
Hey guys,
I just wanted to share a sneak peak into the uber shader I've created for houdini. Hoping to make available in the next week or so once I finish the shader and texture presets that will ship with it. I hope you like it, detailed video coming soon.
https://vimeo.com/175783849
-shane

Re: Octane uber shader for houdini

PostPosted: Fri Jul 22, 2016 5:44 pm
by juanjgon
Cool! It is really amazing. Thanks for sharing :)

-Juanjo

Re: Octane uber shader for houdini

PostPosted: Thu Jul 28, 2016 12:31 pm
by limeforce
How's this coming along? :) Looking promising!

Re: Octane uber shader for houdini

PostPosted: Mon Aug 29, 2016 5:20 pm
by sohara20
Hey guys thanks for your support! I plan to release tonight or tomorrow , just working out minor bugs.

Re: Octane uber shader for houdini

PostPosted: Mon Aug 29, 2016 6:28 pm
by sohara20

Re: Octane uber shader for houdini

PostPosted: Wed Feb 15, 2017 1:42 pm
by lakris
Cool!

Will this work with Houdini 16? :-)

Re: Octane uber shader for houdini

PostPosted: Wed Feb 15, 2017 7:26 pm
by juanjgon
H16 should load the H15.5 assets including Octane nodes without problems so far.

Thanks,
-Juanjo

Re: Octane uber shader for houdini

PostPosted: Wed Mar 08, 2017 4:24 pm
by mz2
I can confirm, this is working fine in H16.

Re: Octane uber shader for houdini

PostPosted: Fri Mar 31, 2017 5:07 pm
by sohara20
Keep an eye out for a major update on this in the coming few weeks.
-shane

Re: Octane uber shader for houdini

PostPosted: Fri Mar 31, 2017 5:21 pm
by juanjgon
In the next weeks, I'll work on the proper support of the new Houdini 16 /mat context materials, including a new /mat Octane material builder, support /mat HDAs and subnets, etc.

Remember that SESI has said that from Houdini 16 and beyond the shop materials are deprecated. They are supported for backward compatibility, but the new Houdini material system is the /mat context.

Thanks,
-Juanjo