Vertical split in brightness at render time

Forums: Vertical split in brightness at render time
Houdini Integrated Plugin

Moderator: juanjgon

Vertical split in brightness at render time

Postby ron908 » Tue Jul 12, 2016 2:32 pm

ron908 Tue Jul 12, 2016 2:32 pm
I'm having a nasty issue while rendering a scene. See attached image - there's a vertical split going through the center of the image. No difference whether I use a single or two GPUs. Any ideas what could be causing this? This is obviously making the final render unusable :(

Edit: it's not the materials - the issue is visible in Clay mode too
Attachments
octane_split.jpg
ron908
Licensed Customer
Licensed Customer
 
Posts: 43
Joined: Fri Mar 22, 2013 8:55 am

Re: Vertical split in brightness at render time

Postby juanjgon » Tue Jul 12, 2016 2:41 pm

juanjgon Tue Jul 12, 2016 2:41 pm
Weird issue ... in the attached image you only have computed 15 samples, but I suppose that the problem is there also with more samples.

Can you please send to me this scene to know your scene configuration? It seems a problem with the the tile rendering, but I've never seen it before.

Thanks,
-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: Vertical split in brightness at render time

Postby ron908 » Tue Jul 12, 2016 2:47 pm

ron908 Tue Jul 12, 2016 2:47 pm
Unfortunately I can't send the actual scene but I'll try to send a similar with the same issue.

I was so far able to narrow it down as to be most pronounced in Path Tracing. You can see the brightness switch between each sample step. It's not noticeable in PMC mode.
ron908
Licensed Customer
Licensed Customer
 
Posts: 43
Joined: Fri Mar 22, 2013 8:55 am

Re: Vertical split in brightness at render time

Postby juanjgon » Tue Jul 12, 2016 2:58 pm

juanjgon Tue Jul 12, 2016 2:58 pm
While the rendering is in progress, it is normal see this effect due to the tile rendering, but the sampling should be the same in all the image surface after reach the kernel samples, once the rendering is finished.

If you get tile artifacts in the final images, after reach the kernel samples, we can have a bug in Octane. I am testing a simple scene here, something like your plane, but I can't reproduce the problem.

-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Re: Vertical split in brightness at render time

Postby ron908 » Tue Jul 12, 2016 3:09 pm

ron908 Tue Jul 12, 2016 3:09 pm
Hm. I just copy and pasted everything into a new houdini scene and it's gone. Very weird. I'll try and reproduce it somehow and if I manage to, I'll send you the file!
ron908
Licensed Customer
Licensed Customer
 
Posts: 43
Joined: Fri Mar 22, 2013 8:55 am

Return to Houdini


Who is online

Users browsing this forum: No registered users and 9 guests

Tue Apr 23, 2024 8:55 am [ UTC ]