Hi, I am trying to vary the uv projection transforms in an octane shader , using the "procedural random color" node. I can see the effect of that node if I plug it in the diffuse color for example, I see a different shade of grey for every instance. But I see no effect if I plug it in a transform3D node, to try and vary the uv projection across instances.
And I don't know if it's a bug or what : the Octane vop "Transform3D" node input parameters are all floats, which doesn't really make sens.
Does anybody have a little tip for me ?