i'm trying to check out the new volume rendering.
Here is what i tried with 3.0.14 and 3.0.20 on Houdini 15.5 indie (besides trying pyro fx presets, which lead to the same result)
Add octane renderer, add sphere, add camera
shop context: add render target, add diffuse
in the diffuse material, add medium volume node into the medium plug of the material
in the sphere object i add a iso offset and make it fog volume
on the sphere object i add octane object tab and enable volume rendering
in render target i select path tracing kernel
open ipr window -> crash
Is this the way it is supposed to do it, and if not, can someone give me a quick start on how to do it?