Hi there,
I just jumped on the train testing octane. Maybe some of you guys could help me out with couple of basic questions.
1) Are there some good material setups available? Skin a.s.o.
2) What is the difference using the medium input of i.e. the diffuse material and the one on the variable output vop?
3) Why there si no mediumchannel on the glossy material?
4) Is the diffuse and the glossy material ment to get combined for getting standard paths like diffuse, bump, specular, SSS in one shader?
5) Is there a way to seperate object and light reflections?
6) Is there something like "colorlimit" in mantra to prevent harsh white dots (two or more rays hitting the same spot)?
7) How i can render thin translucent objects like leafs?
8) Is there a way to use one of houdinis geointerpolation methods like polysoups or packed prims? i ve seen in the forums that packed prims are not supported and the advatanges would get lost. I understand that for rendering but soups and packed prims are also very handy for scene interactivity cache - reload times. How to handle a crowd workflow in octane i.e.?
9) Why the titan X is still 999$?
Thanks a lot for your Time!!
Cheers,
Lucas