Motion-blur on RBD objects?

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Motion-blur on RBD objects?

Postby timvanhelsdingen » Sun Apr 10, 2016 9:52 pm

timvanhelsdingen Sun Apr 10, 2016 9:52 pm
Hey guys,

So i'm playing with octane for houdini, and motion-blur seems to work fine on regularly animated objects, but doesn't do anything on RBD objects.
Tried coming up with some way to get it to work myself, but it's just not doing anything.

Is it not possible, or am I missing something?
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Re: Motion-blur on RBD objects?

Postby juanjgon » Mon Apr 11, 2016 8:21 am

juanjgon Mon Apr 11, 2016 8:21 am
Do you have the deformation motion blur parameter enabled in the Octane ROP node?

-Juanjo
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Re: Motion-blur on RBD objects?

Postby timvanhelsdingen » Mon Apr 11, 2016 8:59 pm

timvanhelsdingen Mon Apr 11, 2016 8:59 pm
Ahh, that seems to do the trick.
Thanks a lot!
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Re: Motion-blur on RBD objects?

Postby DoubleTwistedCoil » Mon Aug 23, 2021 10:23 pm

DoubleTwistedCoil Mon Aug 23, 2021 10:23 pm
Deformation motion blur seems to significantly increase rendertimes. Is there a way to do this with regular motion blur?
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Re: Motion-blur on RBD objects?

Postby juanjgon » Sat Aug 28, 2021 4:25 pm

juanjgon Sat Aug 28, 2021 4:25 pm
The plugin can use the "v" velocity attribute to compute the motion blur if it is available in the object. This should be faster, at least from the scene extraction point of view.

Thanks,
-Juanjo
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