by juanjgon » Fri Jan 08, 2016 11:06 am
juanjgon
Fri Jan 08, 2016 11:06 am
Yes, this kind of scenes must be rendered in "full scene reload" mode, or with the "Full Reload" option enabled in the IPR. The problem is that this DOP simulation builds an object without a constant topology among the frames (variable number of points and polygons), so the mesh can't be updated and the plugin must reload it.
So to render this scene you must enable the full scene reload in the ROP or in the IPR window.
-Juanjo
- Attachments
-
-