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Full reload mode for DOPS

PostPosted: Thu Jan 07, 2016 12:29 am
by benandaim
Hi,

Was doing some DOPS stuff in Houdini and noticed the IPR wouldn't update with "FULL RELOAD" mode on (same for rendering) Just checking if this is meant to be the case or will it become something that updates like the regular transforms etc.

Thanks,

Ben :)

Re: Full reload mode for DOPS

PostPosted: Thu Jan 07, 2016 9:47 am
by juanjgon
Can you send me a sample scene with this problem? I am testing for example a soft body DOP simulation and all seems to work fine.

-Juanjo

Re: Full reload mode for DOPS

PostPosted: Thu Jan 07, 2016 11:16 pm
by benandaim
Hi Mate,

Yep you're right DOPS seems to be working, it's FLIP that's not, sorry.

Here's a scene file for you to check out.

Thanks Boss :)

Re: Full reload mode for DOPS

PostPosted: Fri Jan 08, 2016 11:06 am
by juanjgon
Yes, this kind of scenes must be rendered in "full scene reload" mode, or with the "Full Reload" option enabled in the IPR. The problem is that this DOP simulation builds an object without a constant topology among the frames (variable number of points and polygons), so the mesh can't be updated and the plugin must reload it.

So to render this scene you must enable the full scene reload in the ROP or in the IPR window.

-Juanjo

Re: Full reload mode for DOPS

PostPosted: Fri Jan 08, 2016 11:12 am
by benandaim
Thanks mate,

That's what I've been having to do, just wanted to show you and check this was the correct way to do things :)

Best,

Ben.

Re: Full reload mode for DOPS

PostPosted: Fri Jan 08, 2016 11:49 am
by juanjgon
Yes, currently these meshes with variable topology among the frames can't be updated. The scene must be reloaded for each frame to render the sequence.

-Juanjo